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The Reflection

This blog will be a reflection on the project, as well as an explanation of why the final project is quite different from what I wanted.

First, here is the piece in an audio-only form as well as a video form.

My biggest regret with this project has to be the spectrograms. While you can see a few of them if you look at the audio’s spectrogram, the video itself isn’t actually made of spectrograms. This was due to a massive mistake on my part because I had spent around 4 days exporting the images to audacity one at a time only to discover that they weren’t really what I was looking for at all.

This is an example of what they looked like after being reconstructed.

But my mistakes didn’t stop there. After downloading a program called “Audio Paint”, it took around 3 days to create all of the audio bites again; however, this time only the first few worked as I had to close the program early on, which reset settings that I didn’t know could reset, the being what information is stored in each channel. This meant that I had spent around 3 days exporting silence.

Even recreating the effect in a video editor took time because I didn’t have a video editing program that could do it so i had to call around, for a long time.

Despite all my follies, I genuinely am happy with the sound portion of the project. This is probably the first time I have ever done something like this and for the first time, I think it went pretty well, especially some of the sound effects (which I was quite worried about because I’m not that good at them).

If I was to do this project again, I would learn and rely on coding. through all my research, coding came up again and again but I did not go down that route because I haven’t learned anything more than just a bit of pure data patches and even when I attempted it, it was awfully confusing. On top of that, I had no way to troubleshot because I didn’t know anything…

But I know next year will have a lot more coding in it, which I’m looking forward to. This style is still something I haven’t been able to fully realise but I do believe I’ve come a step closer to doing that, and at the end of the day, I am content with respect to the fact that I answered the brief in a way I would respond to it and not just a way that is just easy to do.

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2

The Spectrogram

What is a spectrogram?

“A spectrogram is a visual representation of the spectrum of frequencies of a signal as it varies with time.”

I’ve been interested in spectrograms for a long time but I always did wonder why I couldn’t find anything on animations using spectrogram images.

I understand why now.

Usually, when creating sound out of images to get that image represented in a spectrogram, the process is quite simple just make sure your image is either a bitmap or raw image data (or any lossless format I believe). The problems start occurring when you try to make the spectrogram into an image.

Now that the process has become going from image – audio – image, the duration of the created audio clip matters a lot more. Depending on the program, the audio created may squash or expand the spectrogram which in turn changes the size of the final image. I found that there weren’t many programs where you could dictate the “aspect ratio of the audio file” and was a big problem for me as I needed the images to be a certain size.

But that problem was only multiplied by the fact that I was trying to make a video out of spectrograms. To get a well-proportioned spectrogram, the sound bites I created were around 5 seconds long; however, in my video, a single image was 1/30th of a second. This meant that the idea I had before (that I haven’t mentioned) to make an animation in an audio file was not feasible as the resolution and speed of a spectrogram just weren’t high enough.

This doesn’t seem to pose a problem in my project, but one thing I wanted to do was edit the visual aspects using audio effects. Looking at the spectrograms I made, it was clear to me that editing a video using audio effects would have unique quirks to them that one could not replicate usually video effects. A solution would be to create a noise track that is affected by the effects, turn that into a spectrogram and then superimpose the spectrogram images of my video onto that track.

Another hurdle was exporting spectrograms as images. Out of all the programs I downloaded for this project, the only one that could turn a sound bite into a spectrogram image was Sonic Visualiser. But that restriction to certain software is a but part of the biggest problem I’ve faced in this project.

Batch processing.

Without enough knowledge in coding, it was going to be hard to make a video around 5000 frames into audio bites of the right size and then into spectrogram images but I sorely underestimated how long it would take to export them all.

Here’s an example.

That image was me trying to work out if I could use audacity to convert images into sound. Each one would take about a minute for the first conversion and 2 for the second one. It was also the first time I had created a video frame from a audio file, and it has an incredibly interesting effect.

Here’s what I use as drone in my piece. The images are stills from the video I made (1 frame for every 180) and then I just lined them up in audacity once they were sound bites. The image was actually 5x-6x longer than that image above just I couldn’t post that because of site restrictions. Also, the audio generated by the stills was really interesting to listen to and definitely something I want to look into more for a future project. Despite being around 20-30ish photos, it took around 1:30-2 hours to do that part, time I don’t have.

But why do I not want to just recreate the filter in a video editing program? I want the piece to be authentic and fresh, on top of that, it’s incredibly hard to recreate. However, if I do find myself short on time it might be wise to just recreate the look as while the piece loses something important, it is way more important that there is a visual aspect.

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2

The Sound Plan

In this blog, I going to go through my intentions and plans for the main sound aspect of my project, which is the musical part.

In the piece, the way I deliver my lines is through rap. I wish I could have sung a song instead but my order of operations has made it so I can come up with anything for the rap, as long as is in time (I’ve filmed it at this point). Another reason I decided on rap is that it’s a lot easier to come up with something like a spoken word piece which is arguably atonal verses singing a predetermined lyric and tune.

The 3 sections of the piece are Soundscape; The Noise; The Melting Pot.

The first section is there to show off some skills I’ve gained in the year via sound design/effects. The way I plan to show that is by using the referencing of different sounds as an excuse to synthesise sounds instead of sampling them. Example – When I say “then the birds, and it’s third” a synthetic bird sound will play, and then it’s third.

The second section is meant to mostly be comical. Musically, it’s the least defined section and it doesn’t necessarily show off my skill but I did think that it would be wrong not to mention noise on a sound art course. Also, I want to sell that uncanny valley feeling and peel back the curtain with it as it strangely breaks the fourth wall (in some respect)

The third part is personally the most important part and integral to the piece itself. “The Melting Pot” is in reference to how I express my creativity in many different ways and the way I’ve dealt with being interested in so many different fields. This project is no different. As an audio-visual piece, no side is complete without the other and abstractly represents me in some way.

The way I’m going to tackle the music is by layering the visual with a click track and then improvising over it. As someone who watches a lot of YouTuber content, you hear a lot of royalty-free music which is the main inspiration for the different style of songs in the piece. I wanted to use the jazz-inspired track as the main part because it gives a homely and is common in vlog videos.

Spectrograms also lie at the heart of the project, which is why I’ve decided to layer everything else with a the “spectrogram track”. While it can’t really be animated like a video, it’ll feature frames from the video meaning that if you viewed the sound in something like Sonic Visualiser, you should see parts of the video in the sound (and not just the video).

My next blog will be focused purely on the details of the biggest problem I’m facing in the project, the spectrogram.

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2

The Script

Before I can start, I need a script. I’m planning to use the video audio for the vocals in my sound piece so a script is needed because I can’t improvise it.

Here’s one I made earlier: 

“(Jazz) 74 

Hey Everybody! Welcome back to the show! Its the yearly review of all the highs and the lows.  

As you all know, this year I was studying sound art, but I’ve only got 5 mins so I suppose I’ll make a start. 

So, I could separate the year into 3 main veins, what I learnt, what was interesting and how my craft has changed. 

But, that’s a little dry so I’ll give this a try and I’ll separate this video into these 3 topics 

First we’ve got soundscapes (tweet tweet tweet) 

And then we’ve got the noise (silence or low buzz longer than it should be) 

And lastly we have what I like the melting pot (dodo, dodo, dodo, dodo do) 

(Epic music, like a pads and lower tempo) 60 

It was in the first term, the year, still fresh. 

We had a task called a sound walk, to close your eyes and, walk 

Hark, what is that? The sound of the breeze 

The rustle of leaves 

The buzzing of bees 

And then the birds, and its third, and maybe a plane 

And because we live in london, there’s also a car and a train 

(Jazz) 74 

But I’ll leave it at that because it’s a task of few joys, so here’s the next topic, I think I called it the (noise) 

(Rap) 84 

It was fun to expand my skill set, to rip the safety net, to learn from artists met, even if you can’t see it. 

‘cuz I know now how to sculpt white noise into pink, make track using ink, and plug in a modular sink, synth. 

Something I can’t forget as a sound artist you have to have met, the work of John Cage, 433 moments of silent neglect  

(Silence) 

(Cough) 

Brilliant 

(Jazz) 74 

But really this is just the lead up to my last part, an Amalgamation of my skills, the melting pot, of my art.  

I couldn’t say I’m a sound artist, because before this course. I was making art, music, videos and all differnt sorts 

and if i was forced to answer, what is a sound artist to you? hmm, Well, I could probably show you through 

this, that, that and that this. 

If those are random things, sound arts are the links. 

To round things off, this year was nice, I furthered my craft, even if at great price 

and hope things go well, for I don’t know how to program, or make a rap, but that’s enough of that 

“ 

As one can tell, I am neither a linguist nor a rapper; however, I thought this was a decently comical script while also being okay (even if quite amateuristic) musically. 

What I’m trying to do with the script is be interesting. I could easily write something that portrays more of what I’m trying to go for or have more on-the-nose jokes but the premise is funny enough and it’s better to not say everything well than say everything badly. 

I haven’t really made it clear in the script, but what I’m going for is a rap and the numbers next to the “themes” of each part represent the bpm I’m rapping at. As something who hasn’t really rapped before, it will be interesting what the product is. 

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2

The Expression, Process and Relevancy

Why was the last blog post relevant to this project? Well, recently one of my friends told me that they’re going to Japan to study for a week and asked if to edit some vlog videos for him. I thought it would be great fun to do; however, all I thought about was making a vlog that would be popular, with all the YouTuber troupe included. While it’s fine to do that, it did make me debate why I couldn’t just make something without an ulterior motive, and that sent me on the thought spiral in the last post.

This is why the audio-visual piece I want to make is going to be a riff on youtube culture, being hopefully unsettling and pleasing at the same time, and manipulated in a certain way. The way I’ll do that is by making a video that is a musical that talks about everything I learn this year, the main reason for it being a musical is because the nonsensical premise of speaking through song could be used to reference formulaic youtube vlog videos are and how one has to suspend belief to a certain extent in musicals, implying that one should do the same for youtube videos (which many don’t). But honestly, I just thought it would be a lot funnier to make a musical.

But that certain way? Sonification, or specifically sonifiying a video I make, then using that to then create an image sequence of spectrograms and finally animation of those spectrograms. This process was something I tried to do 2 years ago for my art foundation course, but it was the year that covid struck and I didn’t have the tools or knowledge to follow through with my idea.

https://www.behance.net/gallery/95455971/My-Soundscape

This is a link to my attempt at this idea but I didn’t get to the part of animating a video using the audio of the original images/video. I know a lot more now but I know I still don’t know enough to animate a whole video using spectrograms in an efficient way.

That is the biggest problem I’m going to face with this project, Time. Will I have enough of it?
Well, I first have to make a script for my video with directions for the editing, what I say, and a basic idea of what the music and sound effects will be like.
Then, I have to make most of the sound aspect of the piece, making sure it’s in time with the video.
Next, I have to convert the video into sound, which is a big problem because I know of a few ways to do that but they can all only be done as images. This means I would have to make an image sequence of the whole video (I’ll make it in 30fps) and convert them individually into sound bites.
Honestly, that’s the simple part (kind of) because I then have to convert all of the spectrograms into images again which complicates this process and makes it a lot harder than just turning an image into a sound. That would be around 7200 different sound bites and thus frames, all of which I have to individually capture (I know of ways to do this in FFmpeg; however, I am not that learned when it comes to coding and it becomes a lot more complicated to make something when I’m going from video to sound to images and then back to video).
Lastly, I would compile the images into a video again and add the “soundtrack” and also a representation of the sound of the video spectrograms as a drone throughout the piece.
I also want to manipulate the video using the audio effects from the soundtrack, so I need to work that out as well.

I don’t really need to do this, I could just make a sound piece in the same vein. Nevertheless, I’ve chosen to make something like this because the whole reason I talk about what I’ve learnt during my year in sound arts is that it has improved my practice outside of sound arts (video editing and music). I want to a piece only I could conceive, something original to me, and my way of doing that is making a piece that is an amalgamation of all my creative disciplines.

Before I did sound arts, I was, and still am, a fine artist and musician. Through this piece, I want that aspect of myself to be shown because I do believe it’s the links between different disciplines that elevate my work.

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2

The Thoughts and Meaning

At the start of any project, I usually start off with making a blog post about idea generation and while I could do that again, I’ve decided against it.

That’s mainly down to how I don’t really have a good idea for this final project (other than the idea I’m pursuing) and knowing the scope of my idea, I really just have to press on, start theory crafting and working through the problems I know I’ll face.

So, what’s my idea for this project? In my notes, it’s an “audio-visual piece using pure-data as the main audio engine and Ableton for its convolution reverb and a few other effects and maybe FL studios.”.
At the start of my supporting text, it’s this
“As the brief was practically about a culmination of all the skills we have accrued over the year, the concept of the piece was a musical version of a stylised youtube vlog which talks about have I’ve learnt and what that’s actually informed about my work during the year and in the future.

The visual aspect of the piece is a video to go with it; however, the video will actually be a spectrogram animation as in the video is played as a spectrogram. on top of this, the video as an audio file is put through the same effects as the audio track as well as superimposed on to the acoustics sounds of the video or the acoustic sounds of instruments in the video.”

In short, an audio-visual piece where the main crux of the idea is predicated on spectrograms and turning images into sound.

While I haven’t fully fleshed out the content of the piece, I do know that I want to touch upon that “YouTuber vlog” feel, the uncanny valley of making a psudo-satire piece on that sub-culture, some sense of musicality and behind that a semi-honest reflection on what the year in sound arts has actually done for me.

Youtube and a lot of stuff in the curated, performed space is a great source of entertainment but has come at the cost of restraining creativity (kind of) and cultivating a generation that has a really strange relationship with what they watch/mental health issues for money.
First, on youtube, there are certain formats and things that work and get the most amount of exposure to grow a channel and thus make more money. One could then argue that this actually restrains creativity because it’s harder to be creative on youtube and stay that way if you aren’t making enough money.
Youtube acts more like a planned/command economy now than it did in its hayday when it was more like a free market. If it is dictated that certain pieces of media are made more valuable than others based on the will of a small body or group that only cares about money and is partisan in its politics, that will is reflective in the art that is produced.
To me, art is many things. A way to make sense of the world, a way to understand and argue with the ideas proposed in the current day, to create stories and marvels that transport people to a different universe and makes them reflect on how they interact with their world. Money is just a means to an end, not the end.
But on youtube, when the popularity of your video is based on an algorithm that only cares about what companies like and not what consumers want, one has to be careful when they become a “YouTuber”. One always has to think, is the money for the art or is the art for the money.

I’m not saying it’s bad to make art that makes money because I would love to live a life just making all the art I want, but I would say someone who lives exclusivity making art for the sake of money isn’t a true artist. To me, it’s about intentions and what one actually wants out of their art that decides what is true art. I say that because movies are amazing, but they also make a lot of money. I would call quite a lot of movies “true art” because even if they make a lot of money, the intent behind it isn’t for the money; however the money is a by-product.

Honestly, it is a cutthroat definition that is quite flawed and not one I would use as a sweeping definition of art; however, I do think that there needs to be a push back of mega-corporation dictating culture and thus dictating art. I believe that’s a big problem that we as artists have to face because in a world where again a lot of cultures are created by companies that want money more than anything else, but also one where it’s so easy to be a “good artist”, make art, and be creative, there is so much art that one has to debate “what is actually art”, and that could be seen as very telling on the state of art contemporaneously.

There’s also that aspect with youtube and parasocial relations/interactions that everyone talks about but also is silent about how that makes money. I would say it’s a bad thing because let’s be honest, it has an adverse effect on people, especially children, and is one of the greatest propaganda tools that the world has ever seen. I also don’t think that that’s a good thing.

All of this is only relevant because youtube is the video platform of the world (other than in Asia I believe) and monopolises culture in that space, and I think it’s very important to talk about, but more importantly, make a joke of. Well, at least a joke of the youtube culture.

How I’m going to that, why anything in this blog is relevant, what the project means to me as well as why I thought about this in the first place are all things I will divulge in my next blog. On top of that, I’ll talk about the main idea behind the style or process of the piece, mentioning more about the video into spectrogram idea.

I thought it would be interesting to articulate my thoughts and tangents in this blog post because for this project I would rather delve deeply into what I’m trying to touch upon with my piece than just use some buzz words to give “meaning” to my art.
One could say that I would rather my art be a “deep sea” than a “lagoon”

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Global Sonic Cultures

Reflection and Extra Points

This blog post will be a small reflection on my essay as well as delving into interesting points and topics that came up but were cut from the final version of the essay.

My biggest regret with my essay is that I wish I had a higher word count, I wanted to dive deeper into the mechanics of Japanese onomatopoeia and its relationship with Japanese grammar as well as its usage in colloquial speech. I also wanted to be more specific in how sound in Japanese culture had changed and evolved since the 10th century, talking more about religious or maybe political influences on sound in Japanese culture. The word count restricted me from going into those topics at that level of detail as, in the end, I had written about 1300 words, leaving less than 200 words to talk about topics that I could base a whole essay on.

Another regret was that I couldn’t feasibly find popular manga that had a unique spin on sound design other than manga that has either 0 sound effects and used obvious recognisable actions to make the reader imagine the scene or manga that used music/lyrics as the sound design/score for a scene. Both examples didn’t really make sense to put in my essay as it focuses a lot on onomatopoetic sound design and it’s relevance in culture, so they didn’t fully fit with the narrative I was trying to create, at least the one I could create in 1500 words.

Aspects of the title I wish I could have touched more on were how anime is also affected in the same way as manga in terms of sound design, bringing in examples like “Sunny Boy” or “Demon Slayer: Kimetsu no Yaiba” as they use sound and sound design in interesting ways that are also the same in manga despite there not being a need to be similar to manga as you can actually listen to animes.

Another aspect was webtoons(like a manga but is a comic that exists primarily on the internet, which is the most popular format for Korean comics) and a recent phenomenon of “audio webtoons” which actually have a soundtrack playing as you read the webtoon, giving the artist more auditory expression. I thought it would be really interesting to problematise audio webtoons and argue if they actually help promote innovation within comics and manga or if it stifles it as it’s a lazy cop-out or tries fundamentally to change what a manga is despite anime existing.

This didn’t really fit with the topic of my essay, but the reason I choose only Japanese manga is that opening up the essay to Chinese and Korean comics risked the essay losing focus and substance.

I also wonder if I could have picked a topic that had a more definite conclusion as I didn’t feel that my conclusion was the most satisfying finish for myself, but I also understand that at the first-year undergraduate level, it might be premature to have definite conclusions that don’t have references from more acclaimed scholars to back them.

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Global Sonic Cultures

Essay Manga Examples

For the essay, I wanted to read some mangas that I could reference and also talk about how sound is used within them.

One I desperately wanted to include was a manga by Tsutomu Nihei called “Blame!”, this manga is one of my favorites because of its world-building and atmosphere. It’s a dystopian horror sci-fi that follows a young man traversing through an enormous steel labyrinth. I thought this would be the perfect manga to show the uniqueness of Japanese onomatopoeia or visual sound design as Nihei is famed for his gritty art style and mood in his mangas.

However, as shown above, I ran into a few problems. First, I could not find a Japanese version on the internet, meaning that a lot of the context behind the onomatopoetic words was literally lost in translation. Second, the use of onomatopoeia in Nihei work is actually quite simple, illustrating the sounds that could be heard within the scenes and not going past that. Third, the style of storytelling did not lend itself to complex onomatopoeia or onomatopoeic language that helps set the tone as Tsutomu Nihei purposely wants to make character motivations mysterious and ambiguous.

Another artist I knew would be perfect to highlight the relationship between sound and manga was Araki Hirohiko, creator of “Jojo’s Bizarre Adventure”. “Jojo’s Bizarre Adventure”, is a supernatural action saga about a family called the Joestars that battle against adversaries through the generations using “spiritual powers”. Hirohiko is known for his love of western rock music, electronic music and models/fashion, a lot of that influence leaks into the sound design of the manga he makes.

Hirohiko makes heavy use of repetitive onomatopoeia to set the tone of the scene but also the pace of the scene so that the reader follows the story coherently and in rhythm with the “story beats”.  Something else he does a lot in his “Jojo” series is make his characters strike impossible poses with the sound effects as an important part of the visual aspect of panels, to the point where something like the character ゴ ( semantically meaning scary or menacing in English) is synonymous with the arch enemies within the series.

I’ll probably reference something different for Araki Hirohiko in my essay because I think his work is very important in making an example of how sound art is used as a visual medium just as much as an auditory one in manga.

Another mangaka I wanted to reference is the late and great Kentaro Miura and his magnum opus “Berserk”. “Berserk” is a Japanese dark fantasy set in medieval Europe that focuses on a mercenary called Guts and his journey. This manga practically popularised the genre of dark fantasy single-handedly and is probably the most influential manga that exists right now. This is in no small part to the expert shot composition that populates the manga.

While the sound design isn’t anything new or anything that you can’t necessarily find in a manga for boys (Shonen manga), it’s the genius of when it’s used that makes it interesting. In a shot like the one above. The kanji reads something like doki but is more in reference to a singular heartbeat or the heart skipping a beat. The series of panels contain words/letters; however, the way it is composed, as well as how the visual design of the sound effects change in congruence to the point that the sound blurs the lines between the auditory and the visual. Like Araki Hirohiko, the sound design is used to pace the scene as well as reflect the inner state of the main character, slowly becoming restless as he realises what is going on around him.

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Global Sonic Cultures

Essay Articles and Sources

This blog will purely be about problematising the various articles and sources I found on sound in manga, comparing those sources to my own experiences and ideas on the topic, and then coming up with a full essay title.

First, we have “Onomatopoeia: A relevance-based eye-tracking study of digital manga”, a study by Rohan, Sasamoto and O’Brien. The study sets the scene by talking about the challenges of translating Japanese onomatopoeia, how it’s used “as part of the aesthetics” and then observes to see if there’s a correlation between the separation of the different types of onomatopoeia and the loss of engagement from readers.

I don’t really want to fully cite a study in my essay as I believe that I could easily get bogged down with statistics and methods of data collection but this article is useful to me in 2 ways. One is how it talks about the problems of translating Japanese into English because English cannot articulate Japanese onomatopoeia in a just-as-concise way. The could allow me to talk about the uniqueness of Japanese manga and its sound effects on the basis that so much information can be derived from onomatopoeia alone.

The other way is that the study finds that there is a correlation between the separation of the showing and meaning elements of onomatopoeia and the loss of engagement with readers. This could allow me to conclude and bring up the point that sound is important in manga and telling its story, and is a reason why manga is special within the Japanese cultural sphere because the sound makes it a lot more popular than its American counterparts. I could also cite official statistics on the most popular comics in America to aid the point that sound plays a big role in the success of manga.

A problem I see with the study itself is how the participants are familiar with manga and Japanese culture meaning that they would have more of an inclination towards sound effects in Japanese which could skew results. If this is the case, even if I want to reference this study in my essay, I feel like I shouldn’t let it hinge on the findings of the study as the reliability, from a cursory glance, is in question.

“Translating Sound into Image: A Comparison between American Comic and Japanese Manga Onomatopoeia” by Priscial Gerolde Gava is the next article I found. This article exclusively compares the onomatopoeia between American comics and Japanese manga.

This article does an excellent job of describing the difference is the use of sound between the two different styles of comics, as well as the differences between the languages, in great detail.

However, the final considerations to me are quite disingenuous as they initially state that there isn’t much of a difference between the way onomatopoeia is used between American comics and Japanese manga, but then goes on to talk about how “This is a massive difference between comics and manga”. It boggles the mind as to why Gava would contradict themselves within their own conclusion after comparing the two with numerous examples and to such great lengths. Another quirk of the article is that it doesn’t really evaluate why things are the way they are and instead just describes the differences between American comics and Japanese manga.

If I was going to reference this article, I would only use its information on the mechanics of onomatopoeia.

The last article I want to talk about is the article by Robert S. Petersen, “The Acoustics of Manga: Narrative Erotics and the Visual Presence of Sound”. This article goes into the origins of sound/sound design and not just in manga but also in Japanese culture, referencing work all the way back in the 10th century. It also has a lot of interesting insights that are not found in quite a few of the other articles I’ve seen, like historical examples of sound in manga and its roots in Japanese culture.

Unfortunately, by the time I have read this article, I already wanted to talk about the relationship between sound and Japanese culture and how they are intertwined. Why that is a problem is because this article focuses heavily on that and I fear that I might rehash the same ideas from this article. Despite this, I have to heavily rely on this article in my essay because there aren’t many articles talking about manga in context with Japanese culture, especially to the extent that this one does.

The way I want to get around this is by trying to find a source that talks about the visual aspect of sound design in how sound is instrumental in telling the story visually instead of just auditorily if that makes sense.

After reading a lot of articles, the essay title I decided to go with is “An evaluation of the relationship between sound and Japanese comics, language and culture.” this covers all the things I wanted to talk about, while also linking them together and keeping the focus on how sound presents itself in manga and Japanese culture.

Categories
Global Sonic Cultures

The Interview

The task we were asked to do before we broke up for Easter was to interview someone and try to make it relevant to our essay; however, I only decided on my essay title the week we broke up, and while I did have a small interview that touched more on coding with a friend I know who makes GUIs for various programs, I decided to do another one that was more relevant to what I’m doing now.

I can’t post the recording of the interview as the person I interviewed is someone I only know from church and I don’t know too well, and they weren’t comfortable with me posting a voice recording of them.

So here is a transcription of the interview I conducted with an animation student.

Q: “Hello, today I’ll be interviewing an animation student who studies at UAL, Angelica. Thank you for agreeing to this.

So, to start things off, how important is sound in your own craft? And on top of that, how important do you think sound is in the field of animation?”

A: “As someone who specialises in creating moving images, I find that sound is very important in conveying a story, and builds onto the images that you already see on-screen. I’ve used sound to accompany scenes to emphasise certain emotions, as well as to continue narrative plot points; sounds associated with a certain theme or character can help the audience identify that in scenes where that may be more subtle, allowing layers of meaning to be built.

Sound is also important in setting the tone of a film, as the same film with two different sound designs can produce two very different effects, based on the atmosphere and emotions the sound produces.

I find that engaging both sight and sound within a piece allows the audience to connect to it more, and allows artists to receive more powerful reactions.

Sound goes hand in hand with the visual aspect of animation in general, and in whatever field of animation, sound helps audiences feel more attached to the stories they are seeing.”

Q: “Very interesting to hear, can I can’t help but agree! Following the topic of your own work, recently, I got to go to your end-of-year show, and the sound design in your animation interested me greatly. I wanted to ask could you give us a small synopsis of what it was about, and then also how you used sound to play a role in the story of the piece?”

A: ”My animation was an exploration of past memories and how we can fixate on small moments enough for it to overwhelm our present selves. The main feeling that I wanted to create was this sense of fear and anxiety so building up the sound throughout, and layering different timbres was really helpful in creating that atmosphere. Playing around with dialogue that repeated also helped grasp the sense of fixation on a certain memory.

Overlapping sounds from different scenes also helped create the sense that the different memories were all mixing together, to create this large overwhelming feeling that was the climax. The sound was especially important in my film, as I was portraying a feeling rather than characters.”

Q: “Okay, I want to move onto a different topic now. Angelica, how versed are you in comics, manga and anime? In those mediums, what ways do you feel like they utilise sound with effectiveness”

A: “I definitely enjoy consuming animation in the form of films and tv shows, including anime; I would say I prefer watching anime to reading manga, and I think sound plays a large part in that preference. From the soundtrack to the voice acting to the sound effects, sound design for me is able to create an experience for a viewer and allows them to be more immersed in the story.

For example, anime openings are very well-known amongst fans, and I’ve seen multiple shows where motifs can be repeated within episodes to emphasise a certain climax point for a character, for example, which is one way sound can be used.”

I then tried to ask a question about their background and whatnot, but they told me not to include that in my blog.

For this interview, I did attend Angelica’s end-of-year show to help me understand how she uses sound in her work as well as to get some ideas for questions for this interview. Out of many I saw that day, her animation was probably the only one that used sound design in an unconventional way so I did want to pry a bit into what led her to that point.

The last line of the answer about her piece really stood out to me, “Sound was especially important in my film, as I was portraying a feeling rather than characters.”. This articulated why her animation was so different from a lot of the other animations I saw in that show. The sound design made sense within the story being told in the piece, not just the scene being shown. It also put you into the mind of the main character as, in her animation, everything is seen from the perspective of the protagonist, something that made complete sense when watching it but also something I am only consciously realising now I’m reviewing the interview.

It was really useful for my essay to get the perspective of someone who focuses on art in a visual way instead of my own perspective that focuses on the auditory side of things because reading more on Japanese onomatopoeia, I found that there’s a whole array of onomatopoetic words that focus on non-sound forms of onomatopoeia, which usually refers to thoughts or feelings. However, I’m still unsure if the interview will make it into my essay as I do write a lot.