In this blog I’m going to propose different essay questions and topics I may want to delve into for the Global Sonic cultures assignment, and then talk about the draft of the essay question I decided upon in the end.
After looking through what we’re going to learn about in the coming weeks as well as just hearing ideas being thrown around in class, a few avenues I wanted to go down came to mind.
The first was the topic of an essay I never got to do in my last course which was the importance of MIDI in the development of DAWS or electronic music. I love to talk about technology and I love to learn about that, and understanding the intricacies, as well as the limitations of MIDI, has always been something I want to do for an essay. On top of this, before I left my course in music composition, I was studying electronic music, from music concrete to Switched-On Bach and more, and from my understanding MIDI was created much later on in 1981 and had a big role to play in synthesisers (I’m not sure about this). Something I know and am very interested in is the relationship between MIDI and DAWS, and the argument that while MIDI is a great framework to build a musical program around, being limited to 128 digits creates a lot of annoying quirks and problems within digital audio workstations (like a panning potentiometer being restricted to 63 values on the left and 64 on the right).
Another topic that was in a similar vein was the relationship between MIDI keyboards and “amateur” atonal music/sound art. I did think that this would be an interesting topic to delve into as I could talk about how MIDI keyboards have maybe given rise to an abundance of amateur music in the past 20-40 years; however, because of how a MIDI keyboard works, a lot of that music has been in a 12 note scale. I could have talked about how MIDI keyboards may have stifled creativity within the music sphere and then about how maybe the growth of popularity in sound art could be attributed to the fact that music had stopped being innovative in extreme ways it had been during the 19th century. I don’t think there’s going to be too much literature just about this topic, and also I don’t think this topic could be done justice in 1500 words.
Another path I felt as though I could have taken was the sound-in-gaming route. As someone who has a great interest in video games and also understands how important sound effects and music are in creating a satisfying experience for a player, I thought that would be a smart idea to go down this route.
The easiest title type for an essay in this vein would be a case study, so I came up with a few ideas. How Metal Gear Rising: Revengeance uses its boss fight music to show the inner monologue of the main character; the importance of sound in Cuphead in creating authenticity; how sound design is used to teach players core mechanics in From Soft’s Dark Souls Trilogy.
Other ideas for essay titles to do with gaming were the relationship between voice actors and video games, and how sound design in video games spawned a new kind of speed running.
All the topics I had for video games were ones I thought would be great for informative YouTube videos but didn’t really have the staying power or depth in terms of literature that I would need for this essay.
In the end, the topic I decided to base my essay around was animation and/or comics. Personally, I’ve read a lot of manga and webtoons and I’ve watched a decent bit of anime, so I know I would be somewhat versed in any topic in this field.
Initial ideas for an essay title were based mostly around animation or anime, with titles like “the unique sound design of the anime Sunny Boy and how the perspective of characters inside the story are shown through it”, or “How the anime Jojo’s Bizarre Adventure incorporates sound design in its visual storytelling” or, “The importance of anime openings and how they create the identity for serialised anime TV shows”. These topics were fine, but again probably did not have much literature on them, and honestly, like a lot of the titles I thought for all these different topics or fields of art, they weren’t all that interesting or novel.
So, I finally came to my provisional final essay title, “The relationship between sound and manga”. As someone who’s read a lot of manga and foreign comics in general, one thing that’s always interested me is sound design and sound effects within the manga. Usually, if a manga isn’t published by a big publisher when translated to English, the sound effects would still stay in Japanese with only a footnote describing what it means. This highlighted to me the difference in usage of onomatopoeia in English and Japanese as well as how hard is to translate onomatopoeia in Chinese, Japanese and Korean into English while retaining all of the cultural and contextual meaning behind the onomatopoeia. As an avid manga reader and comic enjoyer, it’s always interested me how sound effects are incorporated within the art of manga instead of pushed aside as it is usually in American comics, selling the point that sound in manga is essential in understanding the story being told instead of being supplementary.
Thankfully, there are enough articles in the UAL library to go through with creating titles around this topic, many of them going in-depth into the mechanics of Japanese onomatopoeia and the limitations of translation into other languages.